![]() ![]() If you had situations where one of the players was randomly ran over by the boss, that’s what it was. Fixed 7-3 boss only being interested in walking towards one of the players.Fixed 7-3 boss being only activateable by one of the players in coop.Fixed 6-1 L1+ boss not necessarily tracking the right player.Fixed 6-1 stationary enemies only being triggered by one of the players in coop.Fixed 6-1 exploding enemies only desiring to explode near one of the players in coop.Fixed rads not being attracted to a non-Horror player during beam use.Swords & guitars now drop even if the according L1 level was skipped.Fixed the game only checking if one (random) player has low health for health chest spawn. ![]() If Chicken didn’t find a health pickup on time in coop and was revived by other player, max health is no longer further reduced by 2.This is also guaranteed to be the weapon that you’ll pick up on key press.Ĭo-op Coop-specific fixes and improvements: Captions are now shown for the nearest weapon, not for all nearby weapons.3-3 boss music now ends after it explodes.Grenades no longer make continuous sounds if hit near walls.Allies dying after portal opens should be a bit less laggy now.Settings are now saved right upon exiting the options menu in-game (to avoid loss of changes).Freeze frames now have decaying effect when stacking up too much (i.e.Large-scale wall destruction now lags less.Most sounds can no longer restart more than once per frame, which helps performance.Fixed grenades getting blown up in portal proximity few frames after opening. ![]()
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